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Tex Barnes

Tex Barnes

Game Designer / Generalist / Person

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Tag Archives: gaming

On Destruction

Tech experiments and prototypes exist to be destroyed!

Posted byTex Barnes25th Aug 202525th Aug 2025Posted inDevelopment, GardenTags:game design, Games, gaming, horror, video-games, writingLeave a comment on On Destruction

Player Mental Models

You should lie, all the time!

Posted byTex Barnes16th Aug 202516th Aug 2025Posted inGardenTags:Design, game design, Games, gaming, video-games, writingLeave a comment on Player Mental Models

Five? reasons to make your game pretty ASAP! (Number 3 will make you say “what?”)

I believe that it’s worth investing some time developing an aesthetic early in prototyping, even if it risks “wasting work”!

Posted byTex Barnes23rd Jul 202516th Aug 2025Posted inGardenTags:Art, game art, game design, Games, gaming, prototyping, video-gamesLeave a comment on Five? reasons to make your game pretty ASAP! (Number 3 will make you say “what?”)

Games as Studies

An approach to developing games as artistic studies of themes and ideas.

Posted byTex Barnes8th Jul 20258th Jul 2025Posted inGardenTags:Art, game design, Games, gaming, video-games1 Comment on Games as Studies

Games as…

What are games?

Posted byTex Barnes26th May 202526th May 2025Posted inGardenTags:Art, game design, Games, gaming, video-games, writingLeave a comment on Games as…

The First Character is the Author

Video game protagonists aren’t real.

Posted byTex Barnes28th Apr 202528th Jul 2025Posted inGardenTags:fantasy, fiction, game design, Games, gaming, nintendo, nintendo-switch, video-games, writingLeave a comment on The First Character is the Author

Accessibility in Key Fairy – Part 2

An update on the continued process of adding accessibility options to Key Fairy.

Posted byTex Barnes1st Apr 202524th Oct 2025Posted inDevelopment, GardenTags:Accessibility, Design, game design, Games, gaming, video-gamesLeave a comment on Accessibility in Key Fairy – Part 2

Default Work

Everything that doesn’t emerge from the earth or fall from the sky was a design choice by a person.

Posted byTex Barnes21st Mar 2025Posted inDevelopment, GardenTags:game design, game development, game production, Games, gaming, indie games, project management, video-games1 Comment on Default Work

Accessibility in Key Fairy

I have been expanding Key Fairy’s options system, and I felt like now was a good time to talk about Accessibility!

Posted byTex Barnes11th Feb 202511th Feb 2025Posted inDevelopmentTags:Accessibility, disability, game design, gaming, inclusion, UILeave a comment on Accessibility in Key Fairy
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