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Tex Barnes

Tex Barnes

Game Designer / Generalist / Person

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Category Archives: Garden

Art about Nothing

I am obsessed with art about mundane intimacy.

Posted byTex Barnes13th Nov 202513th Nov 2025Posted inGardenTags:Art, Games, music, reviews, writingLeave a comment on Art about Nothing

Dialogue Dialogue?

How I’ve tried to approach writing dialogue in Key Fairy, as someone who don’t word good.

Posted byTex Barnes20th Oct 202521st Oct 2025Posted inDevelopment, GardenTags:books, fantasy, fiction, folklore, game design, video-games, writingLeave a comment on Dialogue Dialogue?

On Destruction

Tech experiments and prototypes exist to be destroyed!

Posted byTex Barnes25th Aug 202525th Aug 2025Posted inDevelopment, GardenTags:game design, Games, gaming, horror, video-games, writingLeave a comment on On Destruction

Player Mental Models

You should lie, all the time!

Posted byTex Barnes16th Aug 202516th Aug 2025Posted inGardenTags:Design, game design, Games, gaming, video-games, writingLeave a comment on Player Mental Models

Five? reasons to make your game pretty ASAP! (Number 3 will make you say “what?”)

I believe that it’s worth investing some time developing an aesthetic early in prototyping, even if it risks “wasting work”!

Posted byTex Barnes23rd Jul 202516th Aug 2025Posted inGardenTags:Art, game art, game design, Games, gaming, prototyping, video-gamesLeave a comment on Five? reasons to make your game pretty ASAP! (Number 3 will make you say “what?”)

Games as Studies

An approach to developing games as artistic studies of themes and ideas.

Posted byTex Barnes8th Jul 20258th Jul 2025Posted inGardenTags:Art, game design, Games, gaming, video-games1 Comment on Games as Studies

Games as…

What are games?

Posted byTex Barnes26th May 202526th May 2025Posted inGardenTags:Art, game design, Games, gaming, video-games, writingLeave a comment on Games as…

The First Character is the Author

Video game protagonists aren’t real.

Posted byTex Barnes28th Apr 202528th Jul 2025Posted inGardenTags:fantasy, fiction, game design, Games, gaming, nintendo, nintendo-switch, video-games, writingLeave a comment on The First Character is the Author

Accessibility in Key Fairy – Part 2

An update on the continued process of adding accessibility options to Key Fairy.

Posted byTex Barnes1st Apr 202524th Oct 2025Posted inDevelopment, GardenTags:Accessibility, Design, game design, Games, gaming, video-gamesLeave a comment on Accessibility in Key Fairy – Part 2

Hard to Learn, Hard to Do 

It’s easy to confuse the two.

Posted byTex Barnes25th Mar 2025Posted inGardenLeave a comment on Hard to Learn, Hard to Do 

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