I am obsessed with art about mundane intimacy.
Category Archives: Garden
Dialogue Dialogue?
How I’ve tried to approach writing dialogue in Key Fairy, as someone who don’t word good.
On Destruction
Tech experiments and prototypes exist to be destroyed!
Player Mental Models
You should lie, all the time!
Five? reasons to make your game pretty ASAP! (Number 3 will make you say “what?”)
I believe that it’s worth investing some time developing an aesthetic early in prototyping, even if it risks “wasting work”!
Games as Studies
An approach to developing games as artistic studies of themes and ideas.
Games as…
What are games?
The First Character is the Author
Video game protagonists aren’t real.
Accessibility in Key Fairy – Part 2
An update on the continued process of adding accessibility options to Key Fairy.
Hard to Learn, Hard to Do
It’s easy to confuse the two.
