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Tex Barnes

Tex Barnes

Game Designer / Generalist / Person

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Category Archives: Development

Dialogue Dialogue?

How I’ve tried to approach writing dialogue in Key Fairy, as someone who don’t word good.

Posted byTex Barnes20th Oct 202521st Oct 2025Posted inDevelopment, GardenTags:books, fantasy, fiction, folklore, game design, video-games, writingLeave a comment on Dialogue Dialogue?

On Destruction

Tech experiments and prototypes exist to be destroyed!

Posted byTex Barnes25th Aug 202525th Aug 2025Posted inDevelopment, GardenTags:game design, Games, gaming, horror, video-games, writingLeave a comment on On Destruction

Accessibility in Key Fairy – Part 2

An update on the continued process of adding accessibility options to Key Fairy.

Posted byTex Barnes1st Apr 202524th Oct 2025Posted inDevelopment, GardenTags:Accessibility, Design, game design, Games, gaming, video-gamesLeave a comment on Accessibility in Key Fairy – Part 2

Default Work

Everything that doesn’t emerge from the earth or fall from the sky was a design choice by a person.

Posted byTex Barnes21st Mar 2025Posted inDevelopment, GardenTags:game design, game development, game production, Games, gaming, indie games, project management, video-games1 Comment on Default Work

Accessibility in Key Fairy

I have been expanding Key Fairy’s options system, and I felt like now was a good time to talk about Accessibility!

Posted byTex Barnes11th Feb 202511th Feb 2025Posted inDevelopmentTags:Accessibility, disability, game design, gaming, inclusion, UILeave a comment on Accessibility in Key Fairy

2023 – Year of Trash

2023 – Year of Treasure

Posted byTex Barnes1st Sep 2024Posted inDevelopment, Post-MortemLeave a comment on 2023 – Year of Trash
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